Godzilla Yuji Sekai’s Concept Works Trading Figures – 1964 Godzilla

Godzilla Yuji Sekai's Concept Works Trading Figures - 1964 Godzilla

Product Description

Yuji Sekai offers up these Godzilla concepts as a new line of trading figures. Packaged in HUGE collectible packaging, these figures come pre-assembled and packaged in plastic trays. Each has a labeled box and includes a cardboard insert featuring pictures of that figure, as well as Sekai himself working on that figure. The figures on average measure 6 inches (15 cm) from head to tail, and include specific labeled bases (English and Japanese) for each figure. The box measures 8 x 7 x 3 inches, a massive size for trading figure packaging.


Godzilla Yuji Sekai’s Concept Works Trading Figures – 1962 Godzilla

Godzilla Yuji Sekai's Concept Works Trading Figures - 1962 Godzilla

Product Description

Yuji Sekai offers up these Godzilla concepts as a new line of trading figures. Packaged in HUGE collectible packaging, these figures come pre-assembled and packaged in plastic trays. Each has a labeled box and includes a cardboard insert featuring pictures of that figure, as well as Sekai himself working on that figure. The figures on average measure 6 inches (15 cm) from head to tail, and include specific labeled bases (English and Japanese) for each figure. The box measures 8 x 7 x 3 inches, a massive size for trading figure packaging.


Anime – Concept to Reality (2003)

Anime - Concept to Reality

Amazon.com

In Voices of a Distant Star, Makoto Shinkai proved that a single, talented artist using contemporary computer technology can create a film that approaches studio quality. Anime: Concept to Reality attempts to do the same thing, but falls short. The disc offers two short, highly derivative sci-fi films by Terrence Walker, followed by the sort of how-I-did-it interviews usually reserved for far more accomplished artists. As the films were made in the U.S., they don’t really qualify as anime, nor does Walker explain the animation process in ways that teach viewers much of anything. Aspiring filmmakers can learn more about how anime films are really made from Animation Runner Kurumi. The mystery is why TokyoPop bothered to issue an elaborate and deceptively titled showcase for someone whose work barely rises above the student level. Caveat emptor. (Rated 13 and older: mild profanity, violence, brief nudity) –Charles Solomon



Product Description

Concept to reality combines two animated features with a comprehensive how-to section for consumers interested in creating their own anime. Anime: Concept to Reality introduces the exciting world of do-it-yourself computer animation. It includes two animated short features, “Understanding Chaos” and “Shadowskin” and also includes a 20 minute “How-To” segment which will show viewers how they can create their own Anime from start to finish, including character design, 3D imaging and rendering, voice over and music creation, and editing. All with equipment and software that is affordable and easy to use.


Godzilla Yuji Sekai’s Concept Works Trading Figures – 1954 Godzilla

Godzilla Yuji Sekai's Concept Works Trading Figures - 1954 Godzilla

Product Description

Yuji Sekai offers up these Godzilla concepts as a new line of trading figures. Packaged in HUGE collectible packaging, these figures come pre-assembled and packaged in plastic trays. Each has a labeled box and includes a cardboard insert featuring pictures of that figure, as well as Sekai himself working on that figure. The figures on average measure 6 inches (15 cm) from head to tail, and include specific labeled bases (English and Japanese) for each figure. The box measures 8 x 7 x 3 inches, a massive size for trading figure packaging.


The Mechanics of Anime and Manga Volume I: Drawing an Anime or Manga Character from Concept to Color (v. 1) (Paperback)

The Mechanics of Anime and Manga Volume I: Drawing an Anime or Manga Character from Concept to Color (v. 1)

Product Description

The Mechanics of Anime and Manga Volume 1: Drawing an Anime or Manga Character from Concept to Color is for professional, amateur, and hobby artists who are interested in adapting the anime and manga styles into their own work. Whether for commercial use or personal enjoyment, incorporating the anime style is both challenging and interesting. The first in a series of books that describes the methods used to create a finished anime or manga, this book emphasizes creating an original character design from concept to digital color. With this book: Learn about the tools used to create drawings, from drafting pencils to graphics programs. Discover the archetypes, body specifications, and aesthetics common to anime and manga characters. Find out how to incorporate inking effects, digital cel shading, and airbrushing techniques into your work. Learn how special effects such as weapon fire, glows, and reflections can enhance your drawings.



About the Author

Studio Imagiks is a Dallas-based design studio whose staff has over 20 years of collective experience in advertising and promotional print and multimedia design for the entertainment and corporate markets. In keeping on the cutting edge of contemporary design, they believe anime is the next major pop culture movement for commercial use as well as personal creativity. As such, they specialize in incorporating anime and other pop culture and retro styles into their work. This series of books fulfills the studio?s goal of sharing their knowledge and experience with others.