Gekibo 2 (Gekisha Boy 2) (PS2 Japan Import)

Gekibo 2 (Gekisha Boy 2) (PS2 Japan Import)

Product Description

David Goldman, intrepid newspaper photographer extraordinaire, goes on assignment to capture wild and wacky events on film. Under seemingly normal circumstances which can quickly get out of hand, David clicks and snaps opportune and interesting shots which will please his chief editor and ensure his continued employment at the Times. David’s aspiration since childhood has been the snaring of a Pulitzer and the Japanese assignment dovetails neatly with his dream.

The first level plants our maniacally grinning friend on a Japanese street where citizens coalesce and dawdle. The people eventually start hamming it up, ignite incidents and essentially open themselves up for blooper-magnitude photo ops. A limited amount of film requires a game plan of paucity when taking photos, limiting yourself to only the money shots. Later levels find David in a forest filled with spirits, a sports arena, a zoo and a shopping center, among others. The game touts support of the Popegg camera once it’s released and players may take a photo of themselves and paste their face on in-game characters if so inclined.


Junko Mizuno Buta-San 12in Plush Pink Japan Rare Anime

Junko Mizuno Buta-San 12in Plush Pink Japan Rare Anime

Product Description

Brand new Mizuno Friends Buta-San.

This is from the Junko Mizuno Toy series. It is stuffed character series. It comes from Junko’s original fantasy world. Cute and a little bit scary.

Made of polyester fibers which imitates real soft fur.
Special embroidery decorates its side. Including a junko’s mark metal pendant!

Designed by Junko Mizuno
BIG SIZE! 12 inch!

Don’t miss out on this collector edition Plush!!!


One Piece: Grand Battle 3 (PS2 Japan Import)

One Piece: Grand Battle 3 (PS2 Japan Import)

Product Description

One Piece, the anime and increasingly the games, enjoys a faithful following of fans. Luffy and crew are determined pirates who seek treasure, fame and just happen to excel in their particular skills. Luffy is an unlikely captain with his goofy grin, straw hat and lanky frame but somehow, he pulls everyone together. Fueled by a promise to his hero Shanks that he’ll rise up to become the greatest pirate the world has seen, Luffy sails the seas to find the One Piece treasure and reach the legendary Grand Line.

In the latest gaming outing, Luffy, Roronoah Zoro, Eneru, Viper and twelve other characters fight one-on-one in a 3-D cel-shaded battle for treasure. Every fighter uses innate skills for grabbing an edge – Luffy for example, extends his appendages to knock opponents from a distance while Zoro attacks with three swords. Beautifully rendered stages include the ancient setting of Shandora Temple, Alabasta Castle, Drum Castle, Mock Town, and the impressive Maxim Airship.


Sentai Girls in Uniform Vol. 4 Figure Random 1pc Import Japan

Sentai Girls in Uniform Vol. 4 Figure Random 1pc Import JapanNo description for this product could be found, but have a look over at for reviews and other information.

Girls in Uniform Best Selection Figure Random 1pc Import Japan

Girls in Uniform Best Selection Figure Random 1pc Import Japan

Product Description

This Best Selection edition features an assortment of what Bandai considers to be the best trading figures of characters previously offered in the first three lineups of their Sentai Girls in Uniform series! They include Nanami Nono from “Hurricaneger,” Koume Kodou from “Dekaranger,” Marika Reimon from “Dekaranger,” Sakura Nishihori from “Boukenger,” Natsuki Mamiya from “Boukenger,” and Urara Ozu from “Magiranger,” plus one secret, for a total of seven possible types to trade and collect.


Harvey And Etsuko’s Manga Guide To Japan (Paperback)

Harvey And Etsuko's Manga Guide To Japan

Review

Manga has conquered America. Or so declares the November issue of the U.S. tech magazine Wired, which carries a 10-page manga story describing how manga is reshaping American pop culture. Booming manga sales which, according to the magazine, account for almost two-thirds of the $330-million graphic novel market in the U.S. also mean much of the traditional American comics are doomed. Charles Danziger, a New York lawyer with Japanese clients and a keen cartoonist, has been inspired by the reversal of fortunes between the two forms. That’s why he teamed up with manga artist Mimei Sakamoto on a cultural guide to Japan titled “Harvey & Etsuko’s Manga Guide to Japan.” The book, which mixes manga illustrations with American comic strips, features four characters Danziger and Sakamoto, as well as their alter-egos: Harvey, a New York mouse drawn by Danziger in a Garfield-esque, traditional cartoon style, and Etsuko, a sexy manga cat drawn by Sakamoto. Harvey, originally not interested in Japan, comes to the country looking for work. There he meets Etsuko, and the two discover Japan together and become great friends. The 192-page paperback covers aspects of Japanese society that many Western visitors find odd or amusing, such as the common sight of men practicing golf swings on train platforms. It also contains “Harvey’s Little Extra Guide to Japan” Danziger’s short, witty essays on various Japanese customs and cultures, ranging from tea ceremony and society’s tolerance for the yakuza to the kawaii (cute) phenomenon and plastic food samples seen in restaurant windows. Like many of the female characters in Japanese manga and anime, Sakamoto’s drawings of herself and Etsuko are cute but also busty and seductive, often pouting their thick and glossy lips. Sakamoto, who rose to fame drawing “ladies’ comics,” a manga genre for the adult female audience rich with graphic sex scenes, insists that these are badly needed features to give the book an “edge.” –The Japan Times, Dec. 4, 2007



Product Description

Charles Danziger and Mimei Sakamoto team up for a zany “West Meets East” look at what happens when a cartoon mouse from Manhattan asks a cartoon cat from Tokyo to help him find the keys to fame and fortune Japan. Etsuko offers to introduce Harvey to the country’s most famous manga artist, but only if he can first pass a test about all things Japanese. Meanwhile, Harvey is on another, equally important misson — to track down a kidnapped cartoonist known as “The Big Cheez.” Thus begins Harvey’s adventure into the wonderful world of capsule hotels, public baths, pachinko parlors, karaoke clubs… and more!


Dreamland Japan: Writings on Modern Manga (Paperback)

Dreamland Japan: Writings on Modern Manga

From Publishers Weekly

As Schodt points out, in the 13 years between publication of his 1983 Manga! Manga! The World of Japanese Comics, and this volume, American consciousness of manga, Japanese comics, and its animation offshoot, anime, has grown considerably. The collective American eyebrow may still rise quizzically at the enormous popularity of comic books in Japan, where they are accorded nearly the same social status as novels and film, but the narrative strips, with their characteristic big-eyed characters, are increasingly popular in this country. The informally encyclopedic Dreamland Japan?the result of Schodt’s 16-plus years of studying manga?not only makes it easier to understand the art form but also says a good deal about Japanese culture (even the Aum Shinrikyo cult used manga to attract young followers). Derived in part from articles in Mangajin and Animerica, this is an authoritative reference of the different categories of manga, popular titles and publishers. Schodt also features more than 22 artists, many of whom he interviewed, including Hinako Sugiura, King Terry (Teruhiko Yumura), Shingo Iguchi (the creator of Z-Chan), and Fujiko F. Fujio (creator of the Doraemon, a series with 44 volumes which have sold an estimated 100 million copies). A full chapter is devoted to the father of them all, cartoonist Osamu Tezuka, whose death in 1989 “sent shock waves through nearly everyone under fifty in Japan.” Manga fans may be disappointed because the book is not obsessively detailed, but even they might find helpful the “Appendix of Manga in English,” which lists publishers and Internet news groups that focus on manga and anime.
Copyright 1996 Reed Business Information, Inc.



From Booklist

Comics are marginal, preponderantly juvenile literature in the U.S., but in Japan, manga comic books are read by all strata of society and account for 40 percent of book and magazine sales. Manga are so pervasive in the culture that many feel understanding them is necessary to comprehend modern Japan. Schodt’s Manga Manga (1983), the first substantive examination in English of them, remains the definitive volume on the subject. His new book looks at trends of the past decade, profiles leading artists, and examines such curiosities as otaku (obsessed young male fans). He explains how manga differ from Western comics by encompassing a wider range of subject matter, stressing storytelling and character over illustration, and consisting of serialized stories that may continue for thousands of pages; to demonstrate their diversity, he profiles a cross section of titles drawn from all genres. The popularity of manga (and its cousin, anime Japanese animated cartoons) is growing in America, and more are translated every year, which ensures interest in this book. Libraries concerned with comics, pop culture, or Asian studies, take note. Gordon Flagg