Drawing Words and Writing Pictures: Making Comics: Manga, Graphic Novels, and Beyond (Paperback)

Drawing Words and Writing Pictures: Making Comics: Manga, Graphic Novels, and Beyond

Amazon.com Review

Learn to create your own comics with Drawing Words and Writing Pictures, a richly illustrated collection of 15 in-depth lessons that cover everything from crafting your story to lettering and laying out panels.

Take a Look Inside Drawing Words and Writing Pictures


Three Panels That Move Beyond the Grid

This page from Mike Mignola’s Hellboy is a beautiful example of creating rhythm and mood. Read more… In Blankets, Craig Thompson tells his story through dramatic and unexpected page layouts. Read more… In David B.’s Epileptic, the shape and orientation of the panel reinforce the storytelling. Read more…


Manga Pro Superstar Workshop: How to Create and Sell Comics and Graphic Novels (Paperback)

Manga Pro Superstar Workshop: How to Create and Sell Comics and Graphic Novels

Product Description

Get real! Open this book and step inside the “real world” of creating professional-looking, publishable comics.

Since landing her first professional gig at age 15, superstar cartoonist Colleen Doran has accumulated more than 500 credits to her name as an artist, writer and designer. In this book, she shares the firsthand lessons she’s learned along the way, giving you a genuine, real-world understanding of how to create polished, publishable manga comics and graphic novels using the same methods the pros use!

This is the kind of valuable insider information you won’t find in other how-to books … stuff that Colleen wishes she knew when she was starting out, including how to:

  • Develop stories in the Japanese manga style versus a traditional Western style of comics.
  • Turn your everyday experiences and observations into viable characters and plots.
  • Use backgrounds to enhance characters’ thoughts and actions.
  • Perfect the art of lettering and word balloons.
  • Convert a script into a comic or graphic novel, step by step
  • Lay out dramatic and expressive pages.
  • Create a cover for your manga.
  • Submit a book package to a publisher.
  • Explore alternative publishing options, such as self-publishing, blogs, fanzines and mini-comics.

With step-by-step instruction and “assignments” throughout, this book will help you tailor classic techniques to suit your own unique style, and guide you toward your creative destiny.



About the Author

In the top 10 for every major category of Comics Buyer’s Guide?s fan poll, Doran gives better instruction than anyone because she knows both Japanese and American manga better than anyone, having worked in all aspects of the industry. She has consulted with many Japanese companies for US marketing such as Bandai (properties include popular TV shows and manga like Sailor Moon and presently hot Naruto on Cartoon Network). She has 100s of credits with all the major American comics publishers?Marvel, DC, Image, etc. She is the author of IMPACT?s Girl to Grrrl Manga that has been well received by buyers. Her artwork has appeared in some of Watson-Guptill?s bestselling art instruction books.


Graphic Novels: A Genre Guide to Comic Books, Manga, and More (Genreflecting Advisory Series) (Hardcover)

Graphic Novels: A Genre Guide to Comic Books, Manga, and More (Genreflecting Advisory Series)

From School Library Journal

This accessible tome serves as both a readers’ advisory tool and a collection-development aid for graphic novels and collected comic books in English. Symbols help readers gauge age-appropriateness, awards earned, and core-collection status. Within each genre, the works are organized by title. This helps because most readers know titles more than authors. Appendixes offer vital information on further reading, publishers, and useful Web sites. Each entry has good documentation and summaries, though some series titles are more up-to-date than others. Classics are included, but the vast majority of the titles are from the last decade. Books are well chosen and the genre-based organization makes this volume an especially good resource for school librarians seeking to provide graphic-novel options for classroom subjects and units. The broad age range covered (grade six to adult) and the lack of similar titles on the market make this volume a smart buy.?Cara von Wrangel Kinsey, New York Public Library
Copyright ? Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.



From Booklist

If anyone still has any doubts that graphic novels and mangahave crossed over into the realm of mainstream literature, just consider this newest addition to the Genreflecting Advisory Series. Readers are guided through nine main graphic groupings: “Super-Heroes,” “Action and Adventure,” “Science Fiction,” “Fantasy,” “Crime and Mysteries,” “Horror,” “Contemporary Life,” “Humor,” and “Nonfiction.” These main categories are further divided into subsets. For example, “Fantasy” encompasses “Sword and Sorcery Fantasy,” “Fairy Tales and Folklore,” and “Dark Fantasy,” to name a few. Despite this array of subjects and more than 2,000 annotated examples, author Pawuk maintains that he has included only a small fraction of current graphic offerings. Still, librarians and media specialists will find this a helpful resource for both readers’ advisory and collection development for this rapidly expanding medium.

Following the established Genreflecting format, detailed bibliographic citations accompanied by brief annotations are sorted according to genre, subgenre, theme, and series. Works are listed by title or by the name of the main character, when more relevant (Superman, Transformers, etc.). The annotations are descriptive, as opposed to critical, and provide plot summaries and overviews of main characters. Appropriate age levels are indicated (all audiences, 10 and above, 13-15, 16-17, and 18 and older). Icons indicate media crossovers (films, television shows, electronic games, Japanese anime). First-priority selections for core collections are identified. The introduction (which appears in graphic format) offers tips on locating, evaluating, ordering, cataloging, displaying, and promoting selections. Graphic publishing industry award winners are noted, as are winners of various ALA awards. Appendixes list additional print and online resources and contact information for publishers.

This year’s winner of the Michael L. Printz Award for Excellence in Young Adult Literature, American Born Chinese, by Gene Luen Yang, is the first graphic novel to win a major book award. Because of this recognition, interest and demand for graphic literature will probably escalate. This timely and helpful resource will be a welcome addition to public- and secondary-school collections. Kathleen McBroom
Copyright ? American Library Association. All rights reserved